[
  {
    "ids": [
      "01_studio_from_stairs",
      "02_margherita_painting"
    ],
    "prompt": "Edit this architectural render with ONE precise change: replace ONLY the woman with a clearly NON-PHOTOREAL STYLIZED 3D ILLUSTRATION character. The current woman looks like a real photographed human; that is wrong for this project. She must visibly look like a handcrafted matte clay animated-film character / architectural maquette figure. Use simplified smooth sculpted facial planes, a small elegant simplified nose, softly modeled closed lips and eyes, smooth matte skin with NO pores or photographic texture, stylized thick flowing ribbon-shaped locks of blonde hair with dark roots rather than realistic individual hairs. Slightly simplified but natural ADULT proportions, not a child and not a caricature. Round fine gold glasses, black T-shirt, loose grey shorts, simplified graphic tattoo lines and black canvas shoes. Clothing also reads as a beautiful soft 3D illustration, not photo fabric. Keep her exact size, standing location, silhouette and active painting pose, brush touching the canvas with one hand and palette held in the other. This should unmistakably look like an illustrated sculptural 3D woman standing inside a finely rendered architectural studio. Keep every pixel of the room design, camera, artwork, window layout, easel, worktables, tools, lighting and material palette as close as possible to the original. Do not change architecture, add people, move things or make all the architecture into a cartoon. The difference between realistic architecture and the consciously stylized clay artist should be clear and attractive. Landscape 3:2."
  },
  {
    "ids": [
      "03_art_worktable",
      "07_artist_and_paintings"
    ],
    "prompt": "Edit this architectural render with ONE precise change: replace ONLY the woman with a clearly NON-PHOTOREAL STYLIZED 3D ILLUSTRATION character. The current woman looks like a real photographed human; that is wrong for this project. She must visibly look like a handcrafted matte clay animated-film character / architectural maquette figure. Use simplified smooth sculpted facial planes, a small elegant simplified nose, softly modeled closed lips and eyes, smooth matte skin with NO pores or photographic texture, stylized thick flowing ribbon-shaped locks of blonde hair with dark roots rather than realistic individual hairs. Slightly simplified but natural ADULT proportions, not a child and not a caricature. Round fine gold glasses, black T-shirt, loose grey shorts, simplified graphic tattoo lines and black canvas shoes. Clothing also reads as a beautiful soft 3D illustration, not photo fabric. Keep her exact size, standing location, silhouette and active painting pose, brush touching the canvas with one hand and palette held in the other. This should unmistakably look like an illustrated sculptural 3D woman standing inside a finely rendered architectural studio. Keep every pixel of the room design, camera, artwork, window layout, easel, worktables, tools, lighting and material palette as close as possible to the original. Do not change architecture, add people, move things or make all the architecture into a cartoon. The difference between realistic architecture and the consciously stylized clay artist should be clear and attractive. Landscape 3:2.\nThe SECOND image is the approved stylized 3D character design. Match her sculptural hair, simplified adult facial features, glasses, clothing and matte skin. Use image TWO only as a character style guide; retain image ONE's distant camera and room geometry exactly."
  },
  {
    "ids": [
      "08_studio_floorplan"
    ],
    "prompt": "Edit this architectural render with ONE precise change: replace ONLY the woman with a clearly NON-PHOTOREAL STYLIZED 3D ILLUSTRATION character. The current woman looks like a real photographed human; that is wrong for this project. She must visibly look like a handcrafted matte clay animated-film character / architectural maquette figure. Use simplified smooth sculpted facial planes, a small elegant simplified nose, softly modeled closed lips and eyes, smooth matte skin with NO pores or photographic texture, stylized thick flowing ribbon-shaped locks of blonde hair with dark roots rather than realistic individual hairs. Slightly simplified but natural ADULT proportions, not a child and not a caricature. Round fine gold glasses, black T-shirt, loose grey shorts, simplified graphic tattoo lines and black canvas shoes. Clothing also reads as a beautiful soft 3D illustration, not photo fabric. Keep her exact size, standing location, silhouette and active painting pose, brush touching the canvas with one hand and palette held in the other. This should unmistakably look like an illustrated sculptural 3D woman standing inside a finely rendered architectural studio. Keep every pixel of the room design, camera, artwork, window layout, easel, worktables, tools, lighting and material palette as close as possible to the original. Do not change architecture, add people, move things or make all the architecture into a cartoon. The difference between realistic architecture and the consciously stylized clay artist should be clear and attractive. Landscape 3:2.\nThe SECOND image is the approved stylized 3D character design. Match her sculptural hair, simplified adult facial features, glasses, clothing and matte skin. Use image TWO only as a character style guide; retain image ONE's distant camera and room geometry exactly.\nFor this orthographic floorplan cutaway, the character remains SMALL at her existing world-scale location, partly hidden behind the concrete pier. Do not enlarge her or change the isometric view or any footprints. Only her rendering style changes to the sculptural illustrated character shown in image two."
  }
]
