[
  {
    "id": "03_art_worktable",
    "prompt": "Use case: identity-preserve. Image 1 is the finished studio render to edit. Images 2–4 are photographs of the SAME adult person, Margherita, and are identity references only. Create B of an A/B comparison: replace ONLY the existing generic stylized woman with a much more recognizable sculptural 3D interpretation of the actual Margherita in those photos. Closely match her distinctive adult facial geometry and profile: natural cheek and jaw shape, authentic longer nose/bridge and tip, subtle real lip proportions, naturally sized eyes and brows, large thin round wire spectacles, and her relaxed thoughtful expression. Use the three photos to reconstruct the SAME face accurately; do not merely put glasses and blonde hair on a generic cartoon character. No beautification, no younger-looking face, no big animation eyes, no tiny button nose. Preserve her natural adult body proportions. Her hair should follow the photos: dark brown roots transitioning to pale blonde, long loose irregular waves, natural side strands, not an elaborate half-up princess bun or symmetrical sculpted ringlets. Keep the skin and hair visibly STYLIZED as a restrained artist-designed matte 3D sculpture with simplified coherent forms; do not paste a photograph or produce a photoreal human. Keep black short-sleeved shirt, grey shorts and black canvas shoes as in image1, not the reference-photo outfits. Use her actual dark curving botanical/graphic arm tattoos, simplified for the 3D style, on her anatomical LEFT arm. She must be visibly working: anatomically RIGHT hand and arm painting with brush touching canvas, LEFT hand holding the paint palette. Each arm must start at its correct shoulder, bend naturally at elbow and wrist, with correct thumb orientation, two arms and hands only. Keep her exact location, scale and body stance, and do not mirror the scene. Preserve the original camera, room geometry, easel, all existing paintings, furniture, architectural materials, lighting, crop and every other object. Only the character changes. Same landscape 3:2 frame.\nThis is a WIDE VIEW from behind and to one side: keep that same angle, face seen in profile at existing small scale, with the tabletop paintings in the foreground. Match Margherita's actual facial profile and loose hair at this viewing distance; do not zoom in or enlarge the person."
  },
  {
    "id": "07_artist_and_paintings",
    "prompt": "Use case: identity-preserve. Image 1 is the finished studio render to edit. Images 2–4 are photographs of the SAME adult person, Margherita, and are identity references only. Create B of an A/B comparison: replace ONLY the existing generic stylized woman with a much more recognizable sculptural 3D interpretation of the actual Margherita in those photos. Closely match her distinctive adult facial geometry and profile: natural cheek and jaw shape, authentic longer nose/bridge and tip, subtle real lip proportions, naturally sized eyes and brows, large thin round wire spectacles, and her relaxed thoughtful expression. Use the three photos to reconstruct the SAME face accurately; do not merely put glasses and blonde hair on a generic cartoon character. No beautification, no younger-looking face, no big animation eyes, no tiny button nose. Preserve her natural adult body proportions. Her hair should follow the photos: dark brown roots transitioning to pale blonde, long loose irregular waves, natural side strands, not an elaborate half-up princess bun or symmetrical sculpted ringlets. Keep the skin and hair visibly STYLIZED as a restrained artist-designed matte 3D sculpture with simplified coherent forms; do not paste a photograph or produce a photoreal human. Keep black short-sleeved shirt, grey shorts and black canvas shoes as in image1, not the reference-photo outfits. Use her actual dark curving botanical/graphic arm tattoos, simplified for the 3D style, on her anatomical LEFT arm. She must be visibly working: anatomically RIGHT hand and arm painting with brush touching canvas, LEFT hand holding the paint palette. Each arm must start at its correct shoulder, bend naturally at elbow and wrist, with correct thumb orientation, two arms and hands only. Keep her exact location, scale and body stance, and do not mirror the scene. Preserve the original camera, room geometry, easel, all existing paintings, furniture, architectural materials, lighting, crop and every other object. Only the character changes. Same landscape 3:2 frame.\nThis is the full-body artist's-corner view, seen from her left rear side. Preserve the corrected arm pose in image1: the near-side tattooed LEFT arm lowers to hold the palette; the farther RIGHT shoulder/arm raises the brush to the canvas. Her visible side profile should recognizably match the photo references. Keep the exact framing and full-body pose."
  },
  {
    "id": "08_studio_floorplan",
    "prompt": "Use case: identity-preserve. Image 1 is the finished studio render to edit. Images 2–4 are photographs of the SAME adult person, Margherita, and are identity references only. Create B of an A/B comparison: replace ONLY the existing generic stylized woman with a much more recognizable sculptural 3D interpretation of the actual Margherita in those photos. Closely match her distinctive adult facial geometry and profile: natural cheek and jaw shape, authentic longer nose/bridge and tip, subtle real lip proportions, naturally sized eyes and brows, large thin round wire spectacles, and her relaxed thoughtful expression. Use the three photos to reconstruct the SAME face accurately; do not merely put glasses and blonde hair on a generic cartoon character. No beautification, no younger-looking face, no big animation eyes, no tiny button nose. Preserve her natural adult body proportions. Her hair should follow the photos: dark brown roots transitioning to pale blonde, long loose irregular waves, natural side strands, not an elaborate half-up princess bun or symmetrical sculpted ringlets. Keep the skin and hair visibly STYLIZED as a restrained artist-designed matte 3D sculpture with simplified coherent forms; do not paste a photograph or produce a photoreal human. Keep black short-sleeved shirt, grey shorts and black canvas shoes as in image1, not the reference-photo outfits. Use her actual dark curving botanical/graphic arm tattoos, simplified for the 3D style, on her anatomical LEFT arm. She must be visibly working: anatomically RIGHT hand and arm painting with brush touching canvas, LEFT hand holding the paint palette. Each arm must start at its correct shoulder, bend naturally at elbow and wrist, with correct thumb orientation, two arms and hands only. Keep her exact location, scale and body stance, and do not mirror the scene. Preserve the original camera, room geometry, easel, all existing paintings, furniture, architectural materials, lighting, crop and every other object. Only the character changes. Same landscape 3:2 frame.\nThis is an ORTHOGRAPHIC FLOORPLAN CUTAWAY: Margherita is a small architectural scale figure, partially occluded by the concrete pier. Keep her that small and keep the exact isometric room view. Match her natural loose dark-rooted blonde hair, glasses, actual facial profile and adult proportions at this scale. Do not zoom in, enlarge the figure, or alter the cutaway architecture."
  }
]
