{
  "mode": "built-in image_gen",
  "use_case": "identity-preserve",
  "image": "07_artist_and_paintings_v3",
  "prompt": "Use case: identity-preserve.\nEdit target: image 1, an architectural art-studio visualization. Images 2 and 3 show the real Margherita and are identity references only.\nUser correction: the artist's head still looks weird after a tiny face retouch. This time COMPLETELY REBUILD her entire head, including skull shape, forehead, face, jaw, ears, glasses, scalp hair and neck transition. Do not preserve the flawed existing head geometry, facial proportions, expression or its silhouette. This must be a clearly new head, not a minute cosmetic change.\nCreate a coherent, attractive but faithful stylized 3D likeness of the adult woman in images 2 and 3: natural adult head proportions; a softly rounded oval face with full cheeks, gentle chin and a normal-height forehead; her distinctive nose without stretching or sharpening it; small natural eyes and correctly placed brows; thin round metal spectacles sitting correctly on the nose and ears; dark roots and loose blonde waves. The references are the identity authority. Keep her recognizably Margherita, not a generic fashion model or cartoon doll.\nPose \u2014 latest user instruction, highest priority: turn her head substantially farther AWAY from the camera and TOWARD the painting, looking directly at the brush tip on the canvas. Show mostly the back and side of her head and her loose hair, with only a narrow sliver of cheek/nose and the side arm of her glasses visible. Do not show a full side profile or both eyes; do not look back toward the viewer. A natural rear three-quarter head view makes her concentration on painting clear. Tilt her chin slightly down, with a relaxed neutral mouth. Align jaw, ear and neck naturally with the shoulders. Avoid the existing lifted-chin smirk, squint/closed eyes, long pinched face or protruding lips. Keep head scale appropriate to her existing body; do not make a bobblehead. Render the head as softly stylized 3D with the same warm sunlight, material treatment and shadow direction as the body. No photorealistic face pasted onto a cartoon body.\nPreserve ALL remaining scene content exactly: the full landscape framing and camera; brick/concrete room, windows and lighting; all paintings and easel, table, trolley and supplies; her body and clothes, tattoos, long loose hair length, and the RIGHT-arm painting pose with the LEFT tattooed arm holding the palette. Do not switch hands. Only the whole head, upper neck and connecting hair may be rebuilt.\nOutput one finished full-scene image, same 3:2 landscape composition. No text, watermark or inset."
}
